Walking down Ladies Mile
Eleanor Rycroft is a Historian of walking & theatre. She documented a women-led night walk, taking a route that is historically associated with sex-work, connecting the walk, and its participants, to a lineage of night-walking women. Eleanor’s soundwalk is one of the shortlisted pieces in the Sound Walk September Awards 2022. Here, she talks about the context of their… Continue reading→
A View of Mars: HydroPoetics at the Martian House
As she pulled back the blue and green curtain that closed off a small sleeping pod built into the wall, with just enough room for some comfortable pillows and light bedding, we looked up to a screen – which served to represent a window onto a Martian landscape – with an image of red rock…
Reflections on Calming Cushion Project: A different perspective
Robotics and Everyday Life: Strategies for improving the sensing performance of personalised therapeutic products for people living with dementia My experience of co-working in this team has been very positive. It has been an excellent way to form connections within and outside of the university that you wouldn’t normally have the chance to make. This… Continue reading→
Reflections on Calming Cushion Project
Robotics and Everyday Life: Strategies for improving the sensing performance of personalised therapeutic products for people living with dementia Having the expertise of a broad range of researchers and creative partners has added great value to the project. With each person bringing detailed knowledge of their field more areas have been covered than if the… Continue reading→
Reimagining bad sounds – a creative approach to sound pollution
The acoustics industry has long been focussed on the mitigation of noise to reduce annoyance and stress to hopefully ensure that citizens are in good health. Quiet spaces are needed and appreciated by people. Many hours of research have gone into understanding the meaning and importance of tranquillity in urban areas. In terms of sound,… Continue reading→
AD4 Games: Working in an Interdisciplinary Team
The project took an interdisciplinary approach where audio describers, game developers, academics and participants with visual impairments worked collectively to produce and evaluate different styles of AD. Interdisciplinary teams are fundamental to the design of new technologies and their efficacy within real world contexts. While interdisciplinarity should be embraced within research teams, it is also… Continue reading→
Collaborating on the Brigstow Metre and Memorisation Project
Literary research is, by and large, a solitary endeavour. Writing poems, which I also do, tends to be no more sociable. In both cases, the most important process of collaboration is a matter of second thoughts that happen when drafts are finished enough to be shared with peers and editors. I had noticed interdisciplinary research… Continue reading→
Urban Sound Pollution – Beyond the decibel
The ‘Building Instruments’ project was created to explore how we might sculpt soundscapes around the public’s perception of acoustic comfort. To do this we put together a team of people from very different and complimenting disciplines: Ainolnam Azizol – Sonic Researcher (Intern) Pete Bennett – Digital Artist and researcher Jameson Musyoki – Acoustician Szabina Orosz… Continue reading→
Using arts-based research for temperature, weather and climate.
In conversation: Dr Alan T Kennedy-Asser, Research Associate, School of Geographical Sciences, University of Bristol. Dr Clifton Evers, Lecturer in Media and Cultural Studies at Newcastle University. Clifton: Let’s discuss your Temperature Life Stories project today and the use of arts-based research. For those of you who don’t know, or aren’t familiar with this term,… Continue reading→
AD4 Games
Video gaming has become a worldwide mainstream entertainment with over 7 billion active gamers in the world in 2020. Yet, most video games are not accessible or fully accessible for people with disabilities. Game accessibility for players with sight loss is especially challenging due to the visual and interactive nature of games. Despite the accessibility… Continue reading→